About me

I'm a 3D-artist, animator, tech-head, script-crazy, rig-friendly nerd currently working my butt off at Avalanche Studios Group as a technical animator. For the past four years I've worked with scripting my own tools for Maya, setting up character pipelines from modelling, rigging, skinning, animating and implementing to the game projects I've worked on. Everything from animating human actions, combat cycles, a ton of animals and creatures. The last project I've worked on that was revealed was Sackboy: A Big Adventure, where I helped rig and animate a couple of enemy characters and a couple of flowers.Other than that, there isn't much work I'm allowed to show, but have a look at the rigging section for some non-NDA-covered examples of rigs I made outside of work. 


Before this, I studied 3D Art at The Game Assembly, after spending little over a year as a Systems Analyst at Volvo IT.


What drives me the most is the endless opportunity to learn new techniques and see them implemented in the creation of exciting games.


Aside from that, I also enjoy playing with my cat, eating Smarties as if my life depended on it, and playing games (currently Yakuza 0).